Rolling Jokers is a fun, marble and card game for everyone. Uncover the secrets to win the game!
Objective of the Game
Get ready for the new favorite board game in town! Rolling Jokers is a card and marble game that is easy to learn and fun to play. The objective of the game is to use playing cards to move marbles around a board. To win the game, you must be the first to move all your marbles from the START AREA to the HOME AREA. It is a great game for both children and adults and can be played with 2 to 8 players. To play the game, all you need is the Rolling Jokers Game Set from Nerkin Games. The set includes all the essentials in having the best game night ever:
Game Inclusions
- 40 Marbles of Eight Vivid Colors
- 1 Printed Playing Instructions
- 3 Decks of Playing Cards (165 Cards)
- 1 Drawstring Bag
- 8 14” Solid Hardwood Game Paddles
Why Do We Love to Play Rolling Jokers Everyday?
Rolling Jokers is also an excellent way to spend time with family and friends, challenge yourself mentally, and even relieve stress. And, thanks to its portability, it is ideal for any travel adventure. Unlike video games or other electronics, this game doesn’t require batteries or an Internet connection. And, if you’re worried about losing pieces while on the go, this game comes with travel-friendly features and a sturdy game box to store your things after the game. It is perfect for family game night or for when you want to try something new. So gather up your loved ones and create incredible memories while playing the ultimate board game for family, Rolling Jokers!

Players and Equipment
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You can either play the game individually or in a team.
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If playing as a team, the players are divided into an even number of players per team.
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They sit alternating – each player seated between two opponents.
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From two to eight players the game will consist of one board per player, each associated with a different color.
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A minimum of 3 boards and up to 8 boards will be connected to one another until a loop is formed.
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Each player has 5 marbles in the color that corresponds to the board they choose.
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The 8th hole after the corner is the ‘out spot’ position for the marbles on that side, and next to it is the “start” area with five holes where the marbles of that color are stored at the start of the game.
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The 3rd hole after the corner is the “in spot” for that color and branching off at the “in spot” is a colored private track of 5 holes, which is the “home” area where the marbles end their journey.
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The diagram below shows one side of the board.
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Our specialty deck of cards includes 2 jokers and 1 special Joker.
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You will need 3 decks (165 cards including jokers) for up to eight players.
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If you decide to mix all the decks and play with fewer players, it will not affect your game experience.

BASIC GAMEPLAY
Deal and Play of Cards
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Five cards are dealt to each other and the remaining cards are stacked face down.
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From the top of this face-down deck, four cards are placed face up next to it.
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Players do not share or reveal the cards in their hands with others even when playing in teams.
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Played cards from a face-up discard pile on the table.
Players take turns in a clockwise direction. In your turn you do the following:
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Pick one card from either the face-down deck or from the four face-up cards.
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Play one card of your choice from your hand face up onto the discard pile.
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Move your marble according to the power of the played card.
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If you picked a card from one of the four face-up cards, replace the card from the top of the face-down pile.
*If none of the cards you hold allow you to move any of your marbles, you may discard one card of your choice without moving. This ends your turn.
*If three out of the four face-up cards are the same number, the four cards shall be discarded and replaced with fresh cards from the face-down pile.
Movement of the Marbles – General Rules
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All the marbles begin in their start area.
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From there they move to their board’s “out spot” hole and then around the board clockwise.
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On reaching its own “in spot” a marble may take the branch into its safe “home” track.
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No marble may ever move into any “start” or “home” area other than its own.
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You may never land on or pass over a hole occupied by one of your marbles, but you may pass over or land on any other player’s marbles.
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Passing over a marble of a different player does not affect it, but landing exactly in the hole occupied by the marble of a different player has the following results:
*When a marble lands on an opponent’s marble, the opponent’s marble is immediately moved back to its start area.
*If playing in teams, when a marble lands on a partner’s marble, the partner’s marble is immediately moved to its “in spot.
Movement of Marbles – Effects of Individual Cards
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Cards can either move your marble forwards or backward or in some cases both forward and backward.
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The direction in which the card will allow you to move will be displayed in the top right corner of the card.
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To move your marble out of your start area, you must play a one, jack, queen, or king (to move it to its “out spot” hole) or a joker (to move it to the hole occupied by marble of a different color anywhere on the main track).
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The cards that allow you to come out of the home area will be marked with a home icon in the top right corner of the card.
Understanding the Card
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The top left corner of each card displays the power of the card.
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This is the number of spades your marble or marbles can move when the card is played.
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The top right corner of each card displays the different actions you can play with the card, which are explained below.
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When playing one, you may either move one of your marbles from your start area to your “out spot” hole or move one of your marbles forward one hole.
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When playing a 2, 3,4,5,6, or 10 you move one of your marbles that is not in your start area forward that number of holes along the track.
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When playing a 7, you must split the 7 between two of your marbles, moving them 1 and 6, or 2 and 5, or 3 and 4 holes forwards. These cards will only move your marble forward, as denoted by the icon in the top right of the card. If you do not have at least 2 marbles in play outside the start area you cannot use this card other than to add it to the discard pile.
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When playing an 8, you must move one of your marbles backward 8 holes, as denoted by the icon in the top right of the card.
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When playing a 9, you must split the 9 between two of your marbles like with the 7, but unlike the 7, you must move one marble forward, and one marble backward. If you do not have at least 2 marbles in play outside the start area you cannot use this card other than to add it to the discard pile.
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When playing a jack (11), queen (12), or king (13) you may either move one of your marbles from your start area to your “out spot” hole or move one of your marbles forward 10 holes. These cards will only move marbles forward, as denoted by the icon in the top right of the card.
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When you play a joker, you move any one of your marbles (for example one in the start area) into a hole on the main track that is occupied by another player’s marble, belonging either to a partner or to an opponent. This has the effect of sending that marble to its “in spot” (if landing on a partner’s marble) or start area (if opponent). A joker cannot be used to move to an empty hole, so if there are no marbles of any color on the main track a joker cannot be played.
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There is also a special joker that is the only card that can be used out of turn for the defense to stop another player’s turn. This card can be used to stop any other player from completing any action (such as when they’re about to win or to stop them from sending your marble to the start section. Whenever you use this card, your opponent loses their turn and their marbles go back to the spot on the board where they started, and the card they were using must be sent to the discard pile. The special joker will also be discarded, and you will be allowed to take another card from either the face-down pile or the four cards on the board.
Endgame
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For a player or team to win the game, all their marbles must be in their respective home areas. Marbles move along the home tracks in the usual way. Since they cannot land on or pass over each other, the first marble to arrive must eventually be moved to the end of the home track to leave room for the others, the second to the next space behind it, and so on.
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“Backing in” to the home track is not allowed. In other words, marbles cannot turn into their home track while moving backward. Also, marbles that are already in their home areas are not allowed to move backward.
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When, and only when, all five holes of your home track, you can use your turn to move the marbles of any of your partners.
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The first team that manages to get all its marbles into their respective home areas wins the game.
Amazon.com: Rolling Jokers Board Game | 2 – 8 Players | Average Play Time 60 Minutes | Games for Family Game Night | Strategy Board Games for Adults and Teens : Toys & Games
Where to Buy Rolling Jokers
Looking to buy the wildly popular Rolling Jokers Board Game? It’s an action-packed and interactive game with two levels of play. With the ability to customize each game with different combinations of characters, moves, and cards, it adds an additional layer of excitement that ensures no two games are ever quite the same. Rolling Jokers can be purchased online with ease, or if you want to check it out before buying, you can look it up here. Enjoy hours of fun today with Rolling Jokers!
Benefits of Playing Rolling Jokers
Although gadgets have become increasingly commonplace in recent years, there is still something to be said for a good old-fashioned board game for family. Not only are they a great way to spend time with friends and family, but they can also be quite educational. Playing board games has been a popular pastime for everybody and enjoyed by people of all ages. In recent years, there has been a resurgence of interest in board games, with many new and innovative games being released. While board games are typically seen as a fun way to spend an evening with friends, there is growing evidence that they can also be beneficial for children’s development.

One way that board games can help kids is by teaching them how to strategize. Playing Rolling Jokers requires players to think ahead, consider multiple outcomes, and plan moves accordingly. This type of strategic thinking is an important skill that kids can use in all areas of their lives. This game can also help kids develop other skills such as logic, math, taking turns, following rules, problem-solving and fine motor skills. Games that require players to roll dice or draw cards can also help kids to develop their fine motor skills. In addition, playing this board game for family provides an opportunity for social interaction, teamwork, and emotional development by teaching cooperation and communication. And because they’re entertaining, board games can also help kids improve their focus and concentration. So next time you’re looking for a fun and engaging activity, play out the Rolling Jokers Game Set. You may just have a blast!